

Towards the end of our conversation, I asked Franklin if the developer’s plans for future Sims 4 updates and expansions had shifted at all in response to the game’s…complicated reception. Given the intensity with which many fans have aired their grievances, it’s tempting to see anything that EA now does with The Sims 4 as a defensive, or reactive, gesture. Hearing Franklin describe the new ways that, say, ghosts will function in The Sims 4, I kept thinking back to the main criticisms I’ve seen bubble up online before the game had even been released. Most of these additions-swimming pools, ghost Sims, new careers-seem to address specific complaints that fans have had about where they find the new game lacking. We were talking about the new stuff that the game’s getting over the next few months. The shadow that The Sims 4 lives under came up in an unexpectedly candid way yesterday when I was speaking to Rachel Franklin, an executive producer on the game. The Sims 4 struggles with this more than most video games because the series has such a distinctive and successful history. Every sequel faces a challenge of living up to whatever came before it.
